

Then wait, then fire your extra weapon, then wait, then fire the extra weapon, and so forth. You should still have access to any extra weapons, which you can use again. Provided you survive any retaliation, you'll get another turn. Now, fire your weapons at the enemy group, then select the "Wait" option. Once you engage in combat with your sleek new ship, disable your missiles and get close to an enemy ship, until you are within 2 spaces. As for general ship specs, make sure that your ship is both fast and tough. As an extra, equip something like the Neutron Stream Projector that can disable armor. With some careful preparation, you can produce a situation where your enemy is helpless against your attacks.įirst, build a ship that has a single missile equipped (make sure that you're not equipping torpedoes or scatter packs, as those don't count). During gameplay, you can hold ALT and type in galaxy to reveal the local galaxy. Old galaxies are mostly orange and yellow, with red in third place.When you are on the Planet screen, hold the ALT key and type in moola to receive a bunch of currency. Average galaxies are mostly red, orange, and yellow being again third place. Young galaxies mostly have the hotter stars, with blue and white stars forming the majority and yellow stars coming third place. Galaxy age primarily influences the chances of star types to appear, and for each start types the chances of particular planet biomes appearing. Each wormhole connection requires two stars, which serve as entries and exits.Īll galaxy settings can be modded in ModelledGalaxyData.yaml. Wormhole How many wormhole connections are present. Monster How many systems will have a space monster at game start. Since there are nine independent civilizations, this is the maximum possible value. Minor How many independent civilizations are present. While the full game could support 14 civilizations in the galaxy, the interface is designed for a maximum of 9. The second value is the maximum that can be set. The first value corresponds to the "recommended" setting which is the default value set when choosing this shape/size combination.

Major How many major civilizations are present, player included. In MOOCTS, the galaxy size also determines how many major and minor civilizations exist in the galaxy, how many space monsters are found, and how many wormholes are present. For Master of Orion: Conquer the Stars, each galaxy size/shape combination has a minimum and a maximum number of stars. The third introduced different galaxy shapes and made the number of stars random, so the value given is an approximation of how many can be expected. In the first two games, this was a fixed number. Galaxy size determines how many star systems are in the game.
